using System;



namespace HeadFirstDesignPatterns.Strategy.Duck

{

    /// <summary>

    /// FlyWithWings

    /// </summary>

    public class FlyWithWings : IFlyBehavior

    {

        public FlyWithWings()

        {}



        #region IFlyBehavior Members



        public object Fly()

        {

            return "I'm flying!!";

        }



        #endregion

    }

}

